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Team fortress 2 game download pc
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Tweak your favorite class to suit your gameplay style and personal taste. Store can also be found in-game. You can use this widget-maker to generate a bit of HTML that can be embedded in your website to easily allow customers to purchase this game on Steam.
Sign In. Home Discussions Workshop Market Broadcasts. Change language. Install Steam. Your Store Your Store. Categories Categories. Special Sections. Player Support. Community Hub. Team Fortress 2. Nine distinct classes provide a broad range of tactical abilities and personalities. Constantly updated with new game modes, maps, equipment and, most importantly, hats!
Recent Reviews:. All Reviews:. Popular user-defined tags for this product:. Is this game relevant to you? Sign In or Open in Steam. Languages :. English and 25 more. View Steam Achievements Includes Steam Achievements. View Points Shop Items 3. Points Shop Items Available.
Publisher: Valve. Share Embed. Read Critic Reviews. Shop Merchandise Now. Shop For Team Fortress 2 Merchandise. Free to Play. Play Game. Package info. Add to Cart. Bundle info. Add to Account. Add all DLC to Cart. View Community Hub. Mature Content Description The developers describe the content like this: Includes cartoon violence and gore.
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Ok We use our own and third-party cookies for advertising, session, analytic, and social network purposes. Any action other than blocking them or the express request of the service associated to the cookie in question, involves providing your consent to their use. Play as much as you want, as long as you like! The most highly-rated free game of all time! One of the most popular online action games of all time, Team Fortress 2 delivers constant free updates—new game modes, maps, equipment and, most importantly, hats.
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Users are advised look for alternatives for this software or be extremely careful when installing and using this software. This software is no longer available for the download. This could be due to the program being discontinued , having a security issue or for other reasons. A free multiplayer first-person shooter video game for PC! Home Games Team Fortress 2. And he can build a teleporter, to move slow players such as Heavies to the frontline quickly.
The placement of such things is crucial, and a good Engineer will know the ideal locations in which to position sentries. By picking up ammo and prying guns from the icy grips of corpses, you can procure material with which to upgrade your turret from a piddly peashooter to a rocketlaunching behemoth.
Stats in the corner of the screen let you know the status of your deployables. Getting word of your meticulously built and upgraded sentry killing three enemies in a row while you’re scavenging for material is a great feeling – and one that no other class provides. Countering the Engineer is the Spy.
This allows Spies access to enemy deployables, and using his Electro-Sapper he can easily wreck them, as long as no Engineer spots him do it.
Spies can also backstab enemies, killing them instantly, and earning them rude nicknames. All of this treachery throws a wonderful sense of paranoia into every map, especially as Spies take on the name of a random member of the enemy team when disguised.
So if you spot somebody disguised as you, or two folks with the same name, then the Spy’s game is up. Similarly, as Spies lose their disguise by firing their weapon, so your suspicion should be aroused by a teammate not firing on the enemy, or if he runs the wrong way. Shoot that bastard. Team Fortress 2 succeeds in creating meaningful relationships between players, initially through its death cam, which pans, Tarantino-style, to freeze-frame on the person who killed you.
Past this, the game announces to all when you’re being dominated by a certain player, and conversely when you’re dominating a player which not only marks you out as a rival, but affords you extra points for continuing your vendetta. It generates a sense of community albeit one built on hate and distrust , as do the game’s persistent stats and achievements, which can be viewed on a player’s Steam Community profile.
All of these things come together to create something innately enjoyable: the perfect integration of classes, the character and level design, the visuals, and the level of accessibility. There are some issues we expect to be smoothed out in the future. Fixed respawn times aren’t as loathsome as we found with Enemy Territory: Quake Wars , where you could write a novel while waiting to rejoin the game, but they’re restrictive when there are only a handful of players on a server.
The limited number of maps might perturb some, but the six arenas on offer are more than enough to last. Besides, Valve will be releasing more maps in time, for free. Fans who’ve been playing Team Fortress for a decade will no doubt find something else they think is wrong, but there’s no denying the greatness here. Team Fortress 2 is comparatively simple, in terms of its peers, while all of its complexity is kept within the parameters of the easily understandable and distinct classes.
And the graphics are proper good. Also, it’s funny – rack up a certain number of consecutive kills, or achieve something extraordinary, and your character will bleat out a snap of uncommon dialogue. And you can taunt your enemy, with unique animations for every weapon in every class.
This game is stylish. Team Fortress 2 has managed to meet our expectations and then do a bit more. It’s the best third of The Orange Box, next to Portal. Now if you don’t mind, we’re off to “cry some more”. That’s a quote from the game. Go play it so that you may appreciate my forced referential humour.
In Valve’s Boardroom sit a collection of gigantic steel recreations of Team Fortress’s most famed pieces of weaponry -flamethrowers, rocket launchers, miniguns. It’s the sort of scene that shows exactly how much of a cherished commodity lies within the boundaries of its much-loved CTF maps and, while I’m not sure that you’ll have noticed this, it’s been a bit backward in coming forward for the last couple of years.
We can totally sympathise. To this I give a reproachful look usually reserved for dogs when their owners return from week-long Balearic holidays; the ‘I’ve been locked in a kennel for a week with other dogs and the food tasted funny. I thought you loved me’ look of forlornness.
To this tragic look, and my brief murmur of, “So what have you been doing since ’99? However, there was a bunch of good stuff within each of them, so we skimmed off the good ideas and decided to do further experimentation on those.
So what did these works-in-progress look like? If you’re talking about more of their stylistic look, we tried three or four ranging from watercolour to a bunch of other stuff. Ultimately, a lot of the experiments we did were really cool, but they didn’t feel like Team Fortress.
And so, around this time last year, Valve saw light at the end of the tunnel, hit the nail on the head and reached a point where many other cliched sayings are applicable. They thought their gameplay fit – but how should it look? More than any other game, TF is about unrealistic weaponry, rocket-jumping and daft physics – a fun, funny team-game.
And then if you look around you start to see bits of technology that don’t really look like they belong. One of the most important things for fans to realise as they wait with feverish anticipation is that nothing in TF is sacrosanct – changes and tweakage are afoot. The medic class, for example, has been thoroughly gutted and redesigned – and will no longer be able to spread disease as he once did.
Similarly, the spy’s ability to play dead is still up in the air – and now has a neat Predator-style way of merging colours with the walls behind him.
The permanence of some of the grenades, for example the Engineer’s EMP one, is even looking a mite shaky -although Valve are expecting to do something funky with the game’s natty visuals and the disorientation grenade.
Most important of all, however, is the fact that TF2 still has a fair chunk of development time to go – and when it does appear, don’t expect it all to be in one go.
TF2 will be initially released with Episode Two and Portal, but from then on there will be a definite drip-feed of maps and content via Steam. So there you have it: one of gaining’s biggest mysteries now wide out in the open, and in a form that no bugger expected either. It’s got genuine charm and it reeks of cool – but will Valve be able to appease noobs and fanboys in one sweeping ’60s embrace? Here’s hoping.
For Fans of the original game there’s an eerie sense of deja vu when playing the 2Fort map in Team Fortress 2. Even if you’d already been told it was a remade version of the popular Team Fortress Classic map, or realised simply by looking at the map’s name, its layout already exists as a semi-familiar strategy map in the back of your mind.
There’s that central bridge across the moat, treacherous to cross and half-concealing the alternate entrance to the enemy base. There are the snipers perched along the barricades, the supplies outside the spawn room – strategically it remains almost completely unchanged.
Especially the part with the snipers, as I’ve come to learn over and over again. Feeling more confident than was appropriate, given the fact that I was playing with a flock of Valve employees in the next room, I chose the role of Scout and was promptly mown down by a Gatling gun. Well, I was still figuring out the buttons, wasn’t I? In fact, dying throws up the first of many beautiful touches in Team Fortress 2. The action freezes as the camera cuts to your killer, giving you his name as if to nudge you and say, “Oooh, don’t you just hate this guy?
He got you again. Of course, these achievements Income less frequent the more you play, until the sight of one becomes cause for celebration, as Robin Walker points out. When somebody in the Valve office breaks their damage record, or kills more enemy players, or stays alive for longer than ever before, or indeed any number of stats the game keeps track of, everybody knows about it. The Scout, meanwhile, was not the class for me. Walker assured me that in the right hands the Scout could nimbly avoid foes while making daring dashes to the enemy flag room.
Personally, I found that his increased speed and ability to double-jump only helped me run into danger faster than with any of the other eight classes. A change of class to the Soldier, and a change of map to another old favourite, Dustbowl, and we were ready to go again. While waiting for the gates between the opposing areas of the map to open, a congregation of Soldiers and Heavies had begun damaging themselves in a corner by firing rockets at their feet.
A few patient Medics looked on. Noticing my puzzlement, Walker began to explain what was happening. Medics have the ability to heal team-mates to above their normal number of hit points, as well as regenerate their own health gradually.
They heal using a beam that remains attached to the team-mate as long as they stay within range and sight of one another. What this means, besides the start of the round featuring the kind of self-harm usually reserved for the toilets at a My Chemical Romance concert, is that an experienced Medic can be the most effective player on the team if paired with an equally skilled Heavy.
While the Heavy dishes out massive damage with his Gatling gun, the Medic stays close and provides temporary invincibility. For ten seconds, they’re an unassailable target, and all anybody else can do is simply take cover and hopefully pick off the Medic when he becomes vulnerable. This symbiotic relationship between the Medic and the receiver of his magical health beam allows for some great moments of strategic cleverness, and sometimes a nice bit of hilarity too. The ultimate achievement for a Spy, whose main ability is to go undercover and appear to be an ally to the enemy, is to persuade an enemy Medic to begin healing him.
Not only does it make his disguise all the more convincing, but it provides excellent comic relief the moment the Spy’s ruse is discovered and he’s killed in front of the hapless and embarrassed Medic who was helping him. Another returning hero from Team Fortress Classic, the Well map, has had a similar aesthetic overhaul, and now sports a train yard where previously there was none. On top of this, it’s also become a control-point map, with a linear series of points that must be captured in order.
As an Engineer, I found myself placing teleporters to move my team-mates forwards more quickly. Turrets were built, upgraded and repaired using metal found in guns and ammo on the battlefield, and dispensers were constructed to shovel ammo and health into the needy hands of other players on my team.
Part of the challenge of being an Engineer is placing turrets in the right spots – too far behind the combat and they’re no help, too far forward and they’re impossible to repair or upgrade without taking one between the eyes.
All the while, information on the objects you build appear on the HUD, telling you not only when they need repairing, but how much they’re being used. And yes, seeing ten people use your teleporter really does make you feel loved. Hopping over to the Demoman class turned it into a different game again.
Turrets and teleporters were now somebody else’s problem, and it was my job to load control points with pipe bombs before heading to the frontline. The Source Engine’s physics capabilities allow for some interesting ways to kill people with grenades, and when the train yard you’re fighting in sees more than a few speeding trains thundering through it, the sight of somebody evading your explosives only to be hit by an oncoming train is as thrilling as it is frequent.
And of course, the pipe bombs I’d left back at the control point could be detonated as soon as the HUD showed it was under attack. Quite clearly, the classes in Team Fortress 2 are more than just different weapon loadouts – they’re drastically different ways of playing the game. On the next map I found my class niche as a Sniper, quickly noticing that staying zoomed in increases the power of your shots.
More than a few times I killed somebody in the same instant that they killed me, resulting in the camera cutting to the cluster of gibs who’d delivered my fate.