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This document describes the vision for a new way to create and share content with Blender through Blender Apps. Blender Apps can do anything that Blender can, plus so much more when extended. They are designed to be portable, and focused on specific usage. Use-cases range from education, to production pipeline, final products or even small games. A version of this example using Application Templates is already in use at the Blender Studio weekly meetings.

You could prepare the scene, add basic navigation controls, and bundle the project. The client would receive a. Just like apps on your phone, Blender Apps can be shipped as standalone, without the need of having Blender installed. They can be designed in a way that require no previous knowledge of Blender.

To get started, a template will be provided for download on blender. Editing an app is an incremental process. In other words, you start with a blank slate and add only the functionality you need. Editing the files mostly Python that make the app should be possible with your IDE of choice.

Boilerplate templates will be provided to achieve core functionality drag and drop, window management, etc without the need of typing everything yourself. To make it easier to differentiate between. It should be possible to run a Blender App without the need of having Blender installed.

For this reason, a Blender App can bundle Blender and a small executable e. Many of the features needed for creating Blender Apps are already in place for years. Blender 2. Templates are inspired by the existing Application Templates system, which allows users to start Blender with a custom layout such as 2D Animation mode, Sculpt, Video Editing. The main difference is that now Templates are stored as part of a Profile.

A Profile is a way to group templates, keymaps, theme, add-ons, and asset libraries for a specific workflow or hardware setup. You could have a graphics tablet profile, a VR profile, a profile for recording tutorials, etc.

Just like add-ons, the code of Blender Apps inherits the same license Blender has, General Public License v2 or later. With feedback from Jeroen Bakker, Sergey Sharybin and other core developers.